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Personal Navigator, the ship’s daily schedule, detailed the many activities that took place across the ship each day.
There are five designated kid zones on Disney Wonder, organized by age bracket. Vibe is the club for teens, age 13-17—the area was decidedly off-limits to adults and knee-high types, except for some fairly cool counselors that staffed the room. Occupying Disney Wonder’s faux funnel at mid-ship, Vibe is the only area of Deck 11 accessible to the public. The facility looks like a college dorm, or the living room of the Friends TV show, with mismatched worn furniture and road signs adorning the walls.
A lot of the activities were unsupervised, including computers games, TVs, internet (at an additional charge) and board games, but among the scheduled activities were karaoke, dance parties, pizza and ice cream socials, basketball and a Hidden Mickey hunt.
Soft drinks were free, smoothies and other items were available for an additional charge.
























Vibe was open from 10 a.m. (12 noon on port days) till 2 a.m. daily. The scheduled activities were helpfully listed in the daily Personal Navigator newsletter.
One of the five designated kid zones on Disney Wonder, Edge was designed for tweens, age 11-14, and located deep on Deck 2. The space was primped with low-slung couches, bean bag chairs and lots of computer and TV monitors.
A number of the activities were unsupervised, including the kid-friendly computer lab, videogame consoles, tables for arts and crafts and the stock of board games, but among the scheduled activities were a cooking school, karaoke, bingo, crafts, Guitar Hero, plus pizza and ice cream socials.
















Edge was open from 9 a.m. till 1 a.m. daily. The scheduled activities were helpfully listed in the daily Personal Navigator newsletter.
One of the five designated kid zones on Disney Wonder, the Oceaneer Club was an activity center on Deck 5, mid-ship, where children age 3 to 12 could play in a Peter Pan themed area. There was the façade of a pirate ship with nets and a slide from the crow’s nest, a child-friendly computer lab, a dressing room where kids could change into their favorite costumes, and plenty of toys and games. We loved the child-scaled restroom.
Scheduled activities were almost nonstop, and includes crafts, puppet shows, pirate face painting and pajama parties.




















Hours varied, but Oceaneer Club was generally open from 9 a.m. till midnight daily. The scheduled activities were helpfully listed in the daily Personal Navigator newsletter. Access to the Oceaneer Club was restricted to children and their parents.
One of the five designated kid zones on Disney Wonder, the Oceaneer Lab was an activity center on Deck 5, where children age 3 to 12 could play in a Buzz Lightyear themed area. In contrast to Oceaneer Club, which catered to the same age bracket, the Lab was geared more towards hands-on activities.
Among the scheduled activities were a cooking school, postcard making, a scavenger hunt, human bingo and make your own Disney nametag. Access to the Oceaneer Lab was restricted to children and their parents.


















Hours varied, but Oceaneer Lab was generally open from 9 a.m. till midnight daily. The scheduled activities were helpfully listed in the daily Personal Navigator newsletter.
The Disney Wonder is one of the few cruise ships with a proper nursery for the real young ‘uns, age 3 months to 3 years. Rates for the charming facility are $6 per hour for the first child ($5 for each additional from the same family) and reservations were encouraged—a good idea when headed to shore excursions, the spa or Palo for dinner.
We were told to bring our own diapers, wipes, bottles and milk or formula, sippy cups and jars of baby food as needed.




















The nursery was open from either 7 or 9 a.m. each morning until 11 p.m. We also noted that diaper changing stations were available on decks 1 and 3 aft, deck 4 forward, deck 5 inside the Oceaneer Club, deck 9 forward, and deck 10 aft. Basic care and feeding supplies—wipes, diapers, formula, food, pacifiers—were sold at Treasure Ketch.
Disneys Wonder’s internet station was a collection of nine PCs in a walled-off area of the Promenade Lounge. The facility was not staffed, but there were printers for those who needed them (.25 cents per page).
Basic internet rates were .75 cents per minute, whether using the ship’s computers or your own laptop, with packages available that brought the per-minute price down (100 minutes for $55, etc.).




The ship’s arcade was a popular spot throughout the day and evening. Arcade Cards, starting at $10, could be charged to rooms.












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